Buffs & Debuffs
Crew boons, beer effects and common combat badges — what they actually do. Slow-type insults share one mechanical slow instead of multiplying into a crawl. Hover a badge for its current effect and remaining time; character and custom-run rules can alter the values below.
Crew pylon boons
Collected boons last for the whole run and are shared with the crew. Each distinct positive boon is collected once; Feed the Swarm has up to three ranks. The HUD lists them below your items. Continuing an older save converts still-active timed boons to run-long boons; expired boons stay expired.
| Name | Type | Source | Effect |
|---|---|---|---|
| You Beauty | Buff | Challenge pylon · whole crew · rest of this run | +15% weapon damage. |
| Flat Out | Buff | Challenge pylon · whole crew · rest of this run | +10% movement speed and +25% stamina regeneration. |
| Big Bikkies Each weapon's normal quantity rules apply. Continuous weapons do not gain extra projectiles. | Buff | Challenge pylon · whole crew · rest of this run | +20 percentage points of weapon size and one extra attack. |
| Waltzing Matilda Moving resets the warmup. Rest does not overheal or revive a downed player. | Buff | Challenge pylon · whole crew · rest of this run | Stand still on the ground for 3 seconds to light a campfire. Resting restores 20 HP and 10 stamina per second. |
| Feed the Swarm Bonuses add by rank: rank 3 gives +75% XP, +60% HP and +30% damage. Bosses and enemy speed are unchanged. | Neutral | Challenge pylon bargain · whole crew · rest of this run · up to 3 ranks | Each rank adds +25% XP from new regular enemies, with +20% enemy HP and +10% enemy damage. |
Insults (enemy chat)
Bogans, eshays, traffic controllers and others shout insults. Negative rolls only apply half the time; the speech bubble still shows for flavour. Slow flavours share one mechanical slow (0.9.1).
| Name | Type | Source | Effect |
|---|---|---|---|
| Slowed Slow-flavour insults share one “Slowed” badge. The same ×0.5 slow refreshes its duration; a different slow multiplier is refused while another slow is active. | Debuff | Insults (Lazy, Sluggish, Drowsy, Stumbling…) | Movement speed ×0.5 for ~5s. |
| Startled Insult data marks some Startled lines as “negative” flavour, but the mechanical type is speed_burst — same ×1.5 as Frenzied. | Buff | Insults (speed_burst type; often a red badge) | Movement speed ×1.5 for ~5s (speed burst). |
| Frenzied / Taunted / Enraged | Buff | Positive insults (speed_burst) | Movement speed ×1.5 for ~5s. |
| Exposed | Debuff | Insults | Armour ×0.5 for ~5s (you take more damage through armour). |
| Weakened / Fumbling (insult) | Debuff | Insults (damage_reduction type) | Outgoing damage ×0.7 for ~5s. |
| Amnesia No longer blocks loot drops — it only tanks XP. | Debuff | Insults (beer-effect channel) | XP gain ×0.25 while active (~5s). |
Combat & environment
Enemy attacks, weather, terrain, and mate-related statuses.
| Name | Type | Source | Effect |
|---|---|---|---|
| Camel Spit Same-type re-apply is blocked while the badge is active. A different existing slow keeps its movement penalty; the armour cut still applies. | Debuff | Camels | Movement ~80% slower (speed ×0.2) + armour ×0.5 for ~2s. |
| Venom-Eaten | Debuff | Venomous boss bites / mutators | Armour ×0.5 for ~15s (does not refresh/stack while already active). |
| Stunned | Debuff | Technicolour Yawn and certain boss hits | Prevents movement and pauses normal automatic firing for the badge duration. |
| Poison (DoT) Fairy Bread blocks player poison damage while its protection lasts. Weapon-coated poison is credited to the coating weapon / Venom Coat. | Debuff | Cane Toad / venomous attacks; venom-coated weapons poison enemies | Player poison ticks every 0.5 seconds; repeated exposure keeps the strongest DPS and refreshes the remaining duration. Weapon poison ticks on enemies once per second. |
| Lit Up This does not heal by itself. Ordinary heals can fill the raised ceiling; Waltzing Matilda campfire healing cannot. | Buff | Durries picked after reaching the character's HP cap | Raises a temporary overheal ceiling by the unused HP gain, up to 300 HP above maximum. The ceiling drains at 2 HP per second. |
| Heatwave Any Sunscreen grants full immunity. Firey and active Fairy Bread also avoid the penalties; a pond zone shelters you while inside it. Any other heat-resistance modifier weakens the penalties. | Debuff | Weather event (~60s) | Damage ×0.8, move speed ×0.8, cooldowns ×1.25, XP ×0.8 (before heat resist). |
| Terrain (mud / water / etc.) | Neutral | Map tiles | Per-tile move-speed multipliers while standing on that terrain. |
Beer, food & pickups
Beer rolls and field consumables. Drinking a beer adds 2 permanent Fair Go. Base positive beers last 15–30s and negatives 8–15s; character and beer-power bonuses alter these. Repeats extend duration rather than effect strength, with a normal 60s cap. Beer power scales the positive cap; owning Stubby Holder removes that cap except for the global Schooner of Time effect.
| Name | Type | Source | Effect |
|---|---|---|---|
| Sluggish | Debuff | Beer (HALF_SPEED) | Movement speed ×0.5 for the beer duration (~8–15s). |
| Dutch Courage Display name for the double-speed beer — not the same as Liquid Courage. | Buff | Beer (DOUBLE_SPEED) | Movement speed ×2.0 for the beer duration (~15–30s). |
| Beer Strength | Buff | Beer (DOUBLE_DAMAGE) | Outgoing damage ×2.0. |
| Weak Arms | Debuff | Beer (HALF_DAMAGE) | Outgoing damage ×0.5. |
| Giant Spells | Buff | Beer (DOUBLE_SPELL_SIZE) | Doubles the permanent spell-size multiplier; the crew's extra size is added afterwards. |
| Tiny Spells | Debuff | Beer (HALF_SPELL_SIZE) | Halves the permanent spell-size multiplier; the crew's extra size is added afterwards. |
| Frothing | Buff | Beer (ADD_EXTRA_ATTACKS / rapid fire) | Temporary weapon-cooldown multiplier ×0.25, subject to the final minimum of 25% of the weapon's base cooldown. |
| Fumbling | Debuff | Beer (REMOVE_EXTRA_ATTACKS) | Temporary weapon-cooldown multiplier ×2.0, subject to the global and final cooldown limits. |
| Blurred Vision | Debuff | Beer (FUZZY_SCREEN) | Full-screen blur overlay only — no stat change. |
| The Spins | Debuff | Beer | Visual spin/sway overlay only — no stat change. |
| Technicolour Yawn Not a colour filter — it’s a repeating stun pulse. | Debuff | Beer | While active, briefly stuns/roots you for ~0.4s about every 3s (chunder stagger). |
| Beer Goggles | Debuff | Beer | Tunnel-vision vignette overlay only — no targeting or AI change. |
| Wobbly Boot | Debuff | Beer | Movement heading drifts with a gentle sine wobble each frame. |
| Drunken Stagger | Debuff | Beer (inverted controls) | Movement directions are inverted (WASD flipped). |
| Liquid Courage Defence runs have no timed cutoff for this beer. Each hit heals ceil(15% of damage), subject to healing restrictions. Display name is separate from Dutch Courage (speed). | Buff | Beer | Heal ~15% of damage you deal (lifesteal) while the badge is up. |
| Goon of Fortune | Buff | Beer | Temporary +10 Fair Go (luck) for rarity rolls and luck-gated drops. |
| Amnesia (beer) Does not block loot drops — only XP. | Debuff | Beer / insult channel | XP gain ×0.25 while active. |
| Totally Pissed Rare polarity roll (~4% within a bad beer roll), not a multi-effect package. | Debuff | Beer (super-rare) | Double-vision screen overlay only — does not stack extra debuffs. |
| Schooner of Time Exempt from Stubby Holder’s positive-duration uncap — global effect. | Buff | Beer (super-rare) | Bullet-time: enemies move at 30% speed for the beer duration; your speed is unchanged. |
| Cleansed | Buff | Cleansing beer / special random-beer outcome | Clears all active beer effects, including positives and Fairy Bread, then prevents new negative beer effects and negative insults for 60 seconds. New positives still apply. |
| Fairy Bread Re-pickup refreshes protection to 15s. Three boss hits shatter it; all three hits are absorbed. Regular hits do not break it. The Cup's scripted stampede can still knock you down. | Buff | Consumable drop / fishing / rewards | Invulnerability + movement speed ×2.0 for 15s (sparkle on the character). Also negates an active heatwave while it lasts. |
| Second Wind / Nose Beers The latest stamina-regeneration effect replaces the previous one; it does not multiply with Dead Legs. | Buff | Beer (STAMINA_RUSH) / Nose Beers pickup | Stamina regen ×2.0 while active. |
| Dead Legs | Debuff | Beer (DEAD_LEGS) | Stamina regen ×0.4 while active. |
| Footy Boots | Buff | Enemy drop / fishing (0.5% base enemy-drop chance, before character bonuses) | Movement speed ×1.5 for 30s. |
| Magnet Multiplayer pickup ownership still applies; the effect does not steal another player's personal opals. | Buff | Boss kill / fishing / rewards | Attracts XP opals across the island for 30 seconds, including newly spawned opals. Does not pull beer or food. |
| .303 Rifle | Buff | Rifle pickup | Manual-aim rifle armed for the remaining pickup timer (stacks up to 60s). |
How effects combine
- Temporary slows don't stack — only one temporary slow multiplier can be active. A second different slow is refused; the same slow refreshes duration.
- Insult apply rate — only ~50% of negative insults actually land a debuff (the bubble always shows).
- Cleansing removes positive and negative beer effects, then blocks new negative beers and insults for 60 seconds. Positive beers still work. Fairy Bread blocks damage until its timer ends or three boss hits shatter it; Cup stampedes still knock you down.