Outback Uprising

Survivor's Field Guide — FAQs, stats & a damage calculator

Stats rebuilt from the game build · 2026-06-23

Items

Passive pick-ups that stack with every level. Each one boosts a single stat by a fixed amount per level — rarer drops (Fair Dinkum → You Beaut) multiply that base value. Numbers below are the base value per level, straight from the game build. (Weapons live on the Weapons page; plan a full loadout in the Build Sim.)

Akubra

A proper bush hat. Toughens ya up, mate!

Armor+10 / level

Coober Pedy Opal

A beautiful gem from the outback. Increases XP gained!

XP Bonus+1.3% / level

Corked Hat

The corks keep the flies off and the ferals at bay. Nearby enemies slow down.

Slow Aura+4.0% / level

Crocodile Tooth

Crikey! A tooth from a salty. Increases critical hit chance!

Crit Chance+1.0% / level

Durries

A pack of darts. Toughens you up real good! Past the HP cap, the toughness becomes ARMOR instead.

Max Hp+10 / level

Eucalyptus Oil

Smells like survival! Increases pickup range.

Magnet+10 / level

Goon Sack

The silver pillow of champions. Grants extra attacks on multi-shot weapons — higher rarities grant more (+0.5 to +3).

Extra Attacks+1 / level

Meat Pie

A classic Aussie meat pie. Increases spell size! Past the 500% cap, excess size becomes WIDE LOAD bonus damage.

Spell Size+0.08 / level

Ned Kelly's Helmet

Such is life! The legendary bushranger's armor. (Ripper+ only)

Armor+1 / level

Nose Beers

Two tinnies up the snoz. Mad lad fuel — more puff in the tank (bigger stamina pool).

Max Stamina+15 / level

Platypus Venom

Venomous little fella! Adds poison damage to attacks.

Poison Damage+1 / level

Servo Receipt

A crumpled receipt from the servo. Reduces cooldowns!

Cooldown+0.02 / level

Stubby Holder

Keeps the good stuff frosty. Positive beer effects last longer.

Beer Power+0.08 / level

Sunscreen SPF 50+

Slip, slop, slap. Total heatwave immunity, and your shots punch through one more cobber.

Global Pierce+1 / level

Thongs

Rubber footwear for the true blue Aussie. Makes ya faster!

Speed+7.5 / level

Base values are extracted from Data/Items/*.tres. See Mechanics for how rarity multipliers and caps apply.