Items
Passive pick-ups that stack with every level. Each one boosts a single stat by a fixed amount per level — rarer drops (Fair Dinkum → You Beaut) multiply that base value. Numbers below are the base value per level, straight from the game build. (Weapons live on the Weapons page; plan a full loadout in the Build Sim.)
Akubra
A proper bush hat. Toughens ya up, mate!
Coober Pedy Opal
A beautiful gem from the outback. Increases XP gained!
Corked Hat
The corks keep the flies off and the ferals at bay. Nearby enemies slow down.
Crocodile Tooth
Crikey! A tooth from a salty. Increases critical hit chance!
Durries
A pack of darts. Toughens you up real good! Past the HP cap, the toughness becomes ARMOR instead.
Eucalyptus Oil
Smells like survival! Increases pickup range.
Goon Sack
The silver pillow of champions. Grants extra attacks on multi-shot weapons — higher rarities grant more (+0.5 to +3).
Meat Pie
A classic Aussie meat pie. Increases spell size! Past the 500% cap, excess size becomes WIDE LOAD bonus damage.
Ned Kelly's Helmet
Such is life! The legendary bushranger's armor. (Ripper+ only)
Nose Beers
Two tinnies up the snoz. Mad lad fuel — more puff in the tank (bigger stamina pool).
Platypus Venom
Venomous little fella! Adds poison damage to attacks.
Servo Receipt
A crumpled receipt from the servo. Reduces cooldowns!
Stubby Holder
Keeps the good stuff frosty. Positive beer effects last longer.
Sunscreen SPF 50+
Slip, slop, slap. Total heatwave immunity, and your shots punch through one more cobber.
Thongs
Rubber footwear for the true blue Aussie. Makes ya faster!
Base values are extracted from Data/Items/*.tres. See Mechanics for how rarity multipliers and caps apply.