Build Simulator
Compose a whole loadout — character, Fair Go, the upgrades you've taken, and your weapon levels — and see the player stats and DPS it produces. Use the Floor / Average / Dream toggle to explore the range of stats a build could realistically reach depending on your rarity luck.
Upgrades taken
How many of each you've picked this run. Values scale with rarity (the assumption above).
Weapon loadout
Tick the weapons you're running and set each one's level.
Derived player stats
Flip Floor → Average → Dream to see the range a build could reach depending on your rarity luck. Per-weapon DPS uses the derived damage multiplier, crit, cooldown and extra attacks; it's single-target (one hit per attack), so multi-hit weapons do more in practice. Effective HP = Max HP ÷ (1 − armor reduction).