Outback Uprising

Survivor's Field Guide — FAQs, stats & a damage calculator

Stats rebuilt from the game build · 2026-06-22

Build Simulator

Compose a whole loadout — character, Fair Go, the upgrades you've taken, and your weapon levels — and see the player stats and DPS it produces. Use the Floor / Average / Dream toggle to explore the range of stats a build could realistically reach depending on your rarity luck.

HP scale
0
Higher Fair Go → better average rolls. The Fisher starts at 200.
expected rolls for your Fair Go

Upgrades taken

How many of each you've picked this run. Values scale with rarity (the assumption above).

Ned Kelly's Helmet
Armor + damage % (Ripper+)
0
Crocodile Tooth
Crit chance
0
Meat Pie
Spell size → Wide Load dmg past cap
0
Servo Receipt
Cooldown reduction
0
Goon Sack
Extra attacks (flat per tier)
0
Akubra
Armor
0
Durries
Max HP (flat per tier)
0
Thongs
Move speed
0
Coober Pedy Opal
XP from gems
0

Weapon loadout

Tick the weapons you're running and set each one's level.

Sausage SangaLv 10
Red Belly
Boomerang
Tape Measure
Croc Hunter's Whip
Hazard Reduction Burn
Dust Devil
Poker Chips
Stubby Launcher
Magpie Flock
Fishing Rod
Didge Blast
Mozzie Zapper
Hills Hoist
Blackboard Duster
Total build DPS (single-target)13
Sausage Sanga Lv 1013

Derived player stats

Damage multiplier×1.00Cooldown reduction0%Spell size+0%Crit chance0%Extra attacks+0Armor0 (0% dmg cut)Max HP118Effective HP118Move speed50XP bonus+10%

Flip Floor → Average → Dream to see the range a build could reach depending on your rarity luck. Per-weapon DPS uses the derived damage multiplier, crit, cooldown and extra attacks; it's single-target (one hit per attack), so multi-hit weapons do more in practice. Effective HP = Max HP ÷ (1 − armor reduction).