Outback Uprising

Defend the Pub · Field Guide, stats & build tools

Game 0.10.11 · Stats rebuilt from source · 2026-10-17

Frequently Asked Questions

What kind of game is this?

Outback Uprising is an action roguelite with pub defence, playable solo or in a crew of up to four. Your weapons fire automatically while you scavenge, lure enemies away, build towers and upgrade the pub. Reach pub level 10 to win; losing the pub ends the run.

What happened to the survival timer and other modes?

0.10.0 replaces timed survival with one pub-defence loop. Buy nine upgrades across Structure, Defences and Hospitality to reach level 10. Challenge, Unlimited and endless continuation are absent; the two current score boards are Solo Defence and Crew Defence.

Do I lose when my character goes down?

In solo, going down does not end the run: crawl to the pub door for revival or gradually heal to full HP over 45 seconds. In multiplayer, downed players stay in place for teammate revival. If every connected, active player is downed, the crew loses the defence; offline patrons and players still joining do not count as survivors. Pub destruction or a completed redcoat breach also ends the run.

Does entering the pub pause the battle?

No. Each player can be indoors or outdoors independently while time and attacks continue. Damage warnings reach indoor players. Services obey opening hours and storm closures, but shelter and front-door revival stay available. Entering a building does not avoid the Melbourne Cup stampede.

Which coins pay for pub upgrades?

Scrap, run coins and building supplies belong to the shared run wallet. The eligible buyer commits a pub purchase directly; no crew approval is needed. Saved metagame coins stay separate and pay for each player's Melbourne Cup wager. Airport upgrades use run resources and do not advance the pub level.

Why has my old progression disappeared?

0.10.0 performed a one-time full reset of old coins, unlocks, Yarn progress, Ring-In presets, records and saves. Settings, accessibility choices and bindings were kept. 0.10.11 adds no new progression reset. Continued defence saves retain their layout, frozen balance values and older pub weapon-mark limits. New official runs use the increased durability, doubled detection distance and Mk 1–10 tuning. Update the whole crew to the same version.

How do I open the menu or pause a crew run?

In multiplayer, Esc or controller Start opens your local menu while combat continues. Use Pause crew / Unpause crew to toggle your own shared pause request. Everyone can open menus and choose upgrades while paused; combat resumes once all requests are released. Solo Esc still pauses the game.

How do I give up a defence?

In solo, confirm Give Up in the menu to lose the pub and reach the normal defeat cinematic and summary. In multiplayer, the starter counts as Yes and a strict majority of connected players admitted to the defence must agree: 2/2, 2/3 or 3/4. Downed players can vote. The drawer starts on Keep defending; closing does not cast a vote. Votes last 30 seconds without pausing combat and work during an existing crew pause. A crew change cancels the ballot; disconnected patrons cannot vote.

What can I do if scenery traps my character?

While outside the pub, choose Unstuck in the Esc/controller menu. It moves you to nearby clear, dry ground and resets trapped movement, keeping your health and kit. It has a 15-second cooldown. A downed solo player can still use it without being revived; downed multiplayer players must stay in place for teammate revival.

Do run Yarns end after the first set of objectives?

No. Completing an active run Yarn grants its reward and draws a fresh objective of the same difficulty. Replacement objectives count new progress, and their remaining work survives save/resume.

How can I complete a Yarn asking me to kill horses?

Race horses are unkillable hazards in pub defence. 0.10.10 excludes them from all new kill objectives, including before departure, and repairs unfinished older horse Yarns to ordinary enemy kills with the same target count, difficulty and reward. Recorded objective progress is kept; earlier ordinary kills do not count toward the replacement. Completed history stays intact.

How does Melbourne Cup betting work in a crew?

At pub level 5, the battle pauses until every active crew member picks a horse and wager or chooses Skip betting. Closing the panel does not choose for you. Reopen Melbourne Cup from the pause menu to return to its current screen. New races use your personal saved coins for stakes and winnings, not the shared run wallet. Already-saved races keep their original wager rules. A failed coin payment leaves your choice pending. Recorded returns retry if saving the payout fails. The race starts after the choices are complete; buildings do not protect you from the stampede.

Can I talk to nearby teammates?

Hold V for proximity voice in a crew run. Rebind Push to Talk in Settings → Controls. Settings → Voice includes reception, microphone mute, voice volume and individual player mutes. Steam uses your Steam microphone setting; LAN uses the input device selected in Audio. Voices fade with distance and muffle between indoors and outdoors. Voice is never recorded or stored in saved runs.

Can I change character dialogue separately from crew voice?

Yes. Settings → Audio → Character dialogue has separate Character voices, Dialogue volume and Dialogue subtitles controls. Live microphone chat remains in Settings → Voice. 0.10.9 adds eleven distinct Australian character voices and 1,430 lines: ten variants for each of thirteen situations, including the opening introduction, supplies, salvage, pub upgrades, big wins, low health and breathless low stamina. Nearby multiplayer lines use the speaker's character and take turns within 30 metres in the same indoor or outdoor space. Your selected crew introduces itself before the refreshed opening cinematic.

What happens if a teammate disconnects?

Their character appears as an Offline patron in the pub, and their character and crew place remain reserved. They can rejoin while the host is still running and recover their latest personal state retained by the host, with shared level-up choices earned while absent queued for them. Offline patrons do not fight, collect pickups or hold a pause. If the host is lost, use the latest accepted crew checkpoint instead; this is not automatic host migration.

What should I do if joining or rejoining times out?

Update the whole crew to 0.10.11 and rejoin the host's lobby. Loading shows preparation stages while the world, pub models and selected voices get ready; a cold first load receives additional connection grace. The update retains earlier terrain, owner-state and transfer repairs without resetting progression or defence saves. If joining still fails, report whether you were host or client, joining for the first time or returning, your character, starter and gear, pub level, run time, exact message and logs.

Why does departure wait for the other players?

A new crew defence waits for each connected player to finish loading and have their character state accepted before combat starts. Update everyone to the same version and let the preparation stages finish. If a player leaves before departure completes, return to the pub lobby and prepare again together. Include the exact loading message and host/client role when reporting a failed departure.

Why did the crew return to the pub during departure?

Cancelling as host brings the connected crew back to the pub so you can prepare and depart again. If a teammate leaves before their initial player state has been accepted, the unstarted defence also returns to the pub; reconnect in the lobby and start together. This prevents releasing a run which cannot save or restore that teammate.

What is new on the larger island?

Fresh islands are 1020 × 1020 metres, three times the old width and length. In 0.10.6 the standard large island targets 180 ponds, 27–180 chests, 36–54 challenge pylons, 45 initial scrap pickups and 54 salvage mounds. Six unique landmarks still offer one-time shared salvage, optional story scenes and seeded rare augment finds. The Publican Patchbot is a rare socketable pub repairer. Existing saves keep their captured layout.

How do I dig a salvage mound?

Stand nearby and hold the interaction key for three seconds. Moving away, going down or leaving cancels digging. Each mound has a 60% chance of 150–500 shared scrap; an empty site is consumed too. The reward can only be claimed once, and spent sites remain spent after Continue.

Where did the augment I found go?

In 0.10.9, a found augment goes into the finder's carried inventory, with a pickup notice reminding you to bring it home. Press I, or your rebound Inventory action, to review augment quality and effects alongside stored drinks. Entering the pub automatically delivers your carried augments to the shared crew stash. Fit, remove or salvage them at the workbench after returning; a carried augment does not power the pub until it is delivered and fitted.

How long do challenge pylon boons last?

Collected boons last for the rest of the run and benefit the whole crew. Each distinct boon is collected once and does not stack. You Beauty adds 15% weapon damage; Flat Out adds 10% movement speed and 25% stamina regeneration; Big Bikkies adds 20 percentage points of weapon size and one extra attack under the weapon's normal quantity rules. Waltzing Matilda lights a campfire after three seconds standing still on the ground, restoring 20 HP and 10 stamina per second while resting; moving resets the warmup. Collected boons have HUD indicators and full descriptions in Inventory. If remaining boons and bargains leave fewer than two choices, pylons offer one-off crew rewards of 120 scrap or 3 building supplies. Still-active boons from old timed saves become run-long boons; expired ones stay expired.

What is the cost of Feed the Swarm?

Each of its three ranks gives the whole crew 25% more XP from newly spawned regular enemies, but those enemies gain 20% health and 10% damage per rank. Bonuses add together, speed stays the same and bosses are excluded. The bargain lasts for the rest of the run and appears in the crew HUD with its rank and cost. It is separate from the one-encounter Double Trouble and Last Shout boss bargains.

Why do enemies choose one weak section of my fence?

Enemies weigh travel distance against the effort needed to break through, preferring open routes or weaker defences and using holes earlier attackers open. Ordinary contact no longer damages fences, towers or the pub: enemies must attack, with a windup, impact, recovery and individual cooldown. Cyclists and charging emus are single-impact exceptions: their first real structure collision deals one damaging ram and kills the attacker, even near an outdoor defender. In new official runs, enemies acquire players at 64 metres and release pursuit at 96 metres. Normal enemies prefer living players outdoors within 100 metres of the pub, so returning can draw attackers away. A much closer explorer can retain nearby enemies, and players indoors do not protect the pub from attack. Bosses and marching enemies retain their own behaviour.

Are fences and towers stronger in 0.10.9?

New official runs give towers twice their previous health and fences and gates three times their previous base health: 900 HP before augment bonuses. Keep damaged weak spots repaired so enemies do not open a route through them. Ordinary tower upgrades retain the 0.10.8 fixed cost of twice the build price; tower count and player level do not escalate that price. Continued saves retain their frozen durability rules.

How do I choose and upgrade the pub's weapons?

At the pub workbench, choose each of its four mountings independently: Cannon for heavy single shots, Flamethrower for a short fire cone, Gatling for rapid fire, Rifle for long-range damage with a slower reload, or Shotgun for close bursts. In new official runs, each Mk upgrade costs 150 scrap and improves damage, range and reload rate. The available mark follows pub level, with Mk 10 available at pub level 9. Unlocking a type on a mounting costs 150 scrap; switching to an already unlocked type costs 75. Pub weapons track living targets during reload and check aim and line of sight before firing. Older continued runs retain their original mark limits and prices.

Can I repair another player's defences?

Yes. Active crew members outside the pub can upgrade and repair each other's nearby defences using the shared run wallet. Press B, or your rebound Build action, and choose Maintain. Select a row or defence to inspect it; Repair all covers damaged towers and walls within 10 metres for the displayed total price. Movement remains available. Only the builder can sell their defence.

Can I improve plane deliveries?

Yes. Visit the airfield first, then activate deliveries at the pub workbench. Discovery is shared with the crew and survives Continue. Four optional airport tiers grow a bush airstrip into a fenced international airport; fresh official runs deliver 200, 400, 800 and 1,600 scrap at successive service levels. Every landing can restore up to 250 pub HP. Buying Regional field calls a free F111 pass to clear the yard before its fence appears, without using the callable airstrike cooldown. Protected pub and airport cells show red in build mode. Existing saved or tuned runs keep their original delivery values, and older small airfields cannot expand over established defences.

Why did a +10 bounty not raise my character level?

The reward is +10 GEAR LEVELS on the selected weapon or item, not character levels. A gear level 19→29 reward gives ten sequential rolls, including the Supercharged milestone at 20. The reward card and HUD show those gear levels. Banked character upgrade choices are not spent.

Which enemy does a Defence tuning XP field belong to?

Enemy tuning fields now name their subject. For example, Traffic Man · XP per kill means experience awarded when you defeat a Trafficman. Visible help explains the field, and name search finds its rows. Solo players and crew hosts can tune these values before a run; custom rules are unranked. The clearer labels do not change preset values.

How do I tell which items help a weapon?

Gear Bench detail cards list supported Works with items, with an icon, name and benefit: attack size, faster attacks, critical hits, poison on hit, extra attacks or supported pierce/chain hops. Gear already selected is marked in kit. Goon Sack includes fractional extra-attack support such as Boomerang; player-only items do not claim weapon benefits. Compatible unowned alternatives stay visible even when your item slots are full, so you can plan a replacement. Add/Remove still enforces your slot limit.

Did Trafficman's damage or cooldown change?

No. 0.10.7b fixes sign contacts applying outside the active sweep or from client proxies. Its damage, 0.90-second wind-up, 0.18-second active window, 0.55-second recovery and 0.65-second cooldown stay the same. Separate Trafficmen can still each land an attack, so two hits alone do not show that one enemy bypassed its cooldown.

Why did Mozzie Zapper stop chaining in a crowded pack?

Its capped splash was treating every nearby enemy as already hit, including enemies that took no splash damage. 0.10.7b leaves those undamaged targets available for later chains and forks. Damage, range, size scaling, pierce and the three-target splash cap remain unchanged; restoring missed chain targets can increase the cast's total damage.

Can Wombat dig up a boss, and was Mirrabooka buffed?

Wombat companion digs cannot summon bosses; manual pond fishing still can. Mirrabooka applies Fair Go to its own player in multiplayer. Mate levels 1–5 grant 10/25/45/75/100 starting Fair Go and add 10/20/30/40/50% to the Fair Go earned when declining an upgrade. These are separate from the Fisher's own starting luck and level-up trait.

How do I deal more damage?

Raise weapon levels: base damage doubles at levels 5, 10, 15 and so on, while Damage modifiers add flat damage. Character bonuses, adrenaline and temporary damage effects can raise the damage multiplier used for ordinary hits. Ned Kelly's Helmet also grants +5/+10/+15% damage on Ripper/Bloody Legend/You Beaut upgrades alongside its armour. Critical chance is another separate source of stronger hits; the exact result depends on your weapon and kit.

What do the rarity colours mean?

Grey Dodgy, green Fair Dinkum, blue Ripper, red Bloody Legend and gold You Beaut are rolled upgrade qualities. Many modifiers use a tier multiplier; others have special flat values or rarity restrictions. Purple Supercharged is a separate weapon milestone at level 20, not a random rarity roll. See Mechanics and each upgrade's effect text for its actual value.

What is Fair Go / luck?

Fair Go is your luck stat. The more you stack, the better your rarity odds — higher tiers become more common and, at very high Fair Go, gold You Beaut rolls become the most common outcome. The Fisher starts with 200 Fair Go.

Which character should I start with?

Tradie Shaz (the Survivor) is the balanced all-rounder and a great first pick. Want raw damage? Steve or The Snake Charmer. Want safety? Bob the Tank. Want luck/loot? The Fisher. See the Characters page for starting stats and level-up growth.

How does crit work?

Each critical stack doubles a hit. Chance can exceed 100%: 250% gives two guaranteed stacks and a 50% chance of a third. A hit is capped at 30 stacks. The stacked multiplier still combines with that hit's weapon and damage bonuses.

What's the cooldown / attack-speed cap?

The global player cooldown multiplier bottoms out at 25% of base, equivalent to 75% global cooldown reduction. Weapon-specific and global reductions combine, but the final timer still cannot fall below 25% of the weapon's base cooldown. Excess permanent global reduction feeds Trigger Happy: every 1 percentage point above 75% adds 0.1 percentage points of refire chance. For example, 85% permanent global reduction gives a 1% refire chance.

How does armor work?

Armor cuts incoming damage with diminishing returns: 100 armor = 50% reduction, and it ramps much more slowly after that. It never fully blocks a hit (minimum 1 damage), and bosses ignore heavy armor via a damage floor so you can't just park under them.

What does 'invulnerable' / pierce 999 mean on a weapon?

Invulnerable weapons (orbits, melee arcs, trails like the Boomerang, Whip and Firebug) ignore pierce limits and aren't destroyed by hitting enemies — they keep hitting. Pierce 999 means a projectile effectively passes through everything in its path.

Why is my Quantity/Pierce upgrade not showing up?

Quantity and Pierce upgrades only appear at Ripper rarity or higher (they use flat +1/+2/+3 values). On low rolls you'll be offered other modifiers instead. Poison coating is exclusive to gold You Beaut rolls.

Do the first few weapon upgrades always give damage?

Weapon upgrades targeting levels 1–5 force a Damage modifier, with rarity still rolled. A starting weapon is already level 1, so its next upgrades to levels 2–5 follow this rule; that does not mean five further upgrades after starting. From level 6 onward, the modifier is selected from that weapon's available, eligible modifiers.

Is there a save system?

Yes. Solo and multiplayer defence runs save and resume, with host-owned checkpoints and periodic autosaves. In 0.10.7, older saved companions upgrade their presentation while keeping run progress, position, level and ability state. Old visual gestures restart safely; new companion saves retain their current animation clocks and poses. Dormant crew members can return. If a host is lost, a surviving member can use saved-crew recovery from their last received checkpoint. This is manual recovery, not automatic host migration.

Can the crew play the same blackjack or roulette game?

Yes. In 0.10.7, the menu VIP Lounge has shared physical 3D tables for up to four players, also available solo. Blackjack uses one shoe and dealer with individual hands and wagers; roulette uses one spin and pocket with individual bets. Choose a 1, 5, 10 or 25 coin chip, place a 5–50 coin initial wager and mark Ready. Double, split and insurance add their own stakes. Coins come from each player's personal saved balance. These tables open between runs, not during combat.

How do I read a crowded blackjack hand?

Cards have proportional corner rank-and-suit marks. Hover a hand or choose Inspect hand using keyboard or controller to spread its public cards. Previous hand, Next hand and Back to the table let you review other hands. The dealer's face-down card stays hidden until reveal. Inspection is read-only; betting and legal actions remain at the physical table.

What happens if I leave a live table or rejoin?

A committed blackjack hand automatically stands when you leave; a roulette spin continues with your accepted bets. Switching Watch/Join does not cancel a live stake. New arrivals can watch until the next round when a seat is available, and unstarted wagers can be cancelled. Rejoining the same host keeps your payment identity, including non-Steam connections. A recorded result remains owed and cannot be replaced by a smaller refund. Lost host sessions refund stakes without a recorded result once; unfinished rounds do not migrate to a new host. The display updates when a delayed payment completes and separates winnings from refunds when both occur.

Why is a casino payment pending?

The game must save a personal-coin bet before play advances. If a later reward or refund cannot save, its recorded amount stays owed and retries without paying twice. New menu VIP prizes retain the complete reward, including a companion unlock. Payment needs writable save storage; if a save error persists, keep your save files and include the exact message in your report. Very long payment histories can refuse new bets before accepting a charge they cannot finish.

What happens to an interrupted local casino or Cup round?

From 0.10.11, new local rounds record their accepted stakes and decided results for restart recovery. A successfully recorded result is paid once. Without a decided result, local roulette, menu VIP and older crew Cup rounds refund their accepted stakes; unfinished local blackjack and older solo Cup rounds forfeit them. Shared 3D tables use the separate leave/rejoin rules above. Recovery cannot reconstruct older rounds without a saved result or the new records, and cannot restore a result if every attempt to save it failed before the game closed.

Does a chest level reward change if I level up before choosing?

A chest offering character levels calculates the required XP when you collect the choice, using your current level. Levelling up while the choice is open no longer reduces the promised number of levels. For chest rewards paid in saved coins, a failed attempt to record the reward leaves the choice open with a retry message; a successfully recorded but unpaid reward stays owed after the chest disappears.

What changed with multiplayer revives in 0.10.11?

Two teammates rescuing the same downed player complete one revival and cannot duplicate its reward. A delayed rescue belongs to that knockdown, so it cannot revive the player again after another fall. Old rescue progress is cleared across rematches or replacement characters, and out-of-order updates no longer hide a new knockdown. Host-loss teardown also stops multiplayer autosaves after authority or the connection is gone; solo saves still work offline.

Do the new character and mate models change their abilities?

0.10.7 gives all eleven regulars and all six mates their approved new presentation while preserving their identities, weapons, abilities and owner authority. Bob uses authored rifle roles; fishing hand placement fits the new bodies. Blue Heeler and Platypus movement follows actual travel, the birds keep flapping during calls, Wombat has its own follow/dig model and Mirrabooka has its floating light form. Successful collection reactions follow the accepted pickup; mate sizes and rewards remain familiar.

What changed in the 0.10.9 models and pub presentation?

The enemy and boss integration includes 69 model assets across bodies, horse liveries, cricket props and distance variants. Kangaroo and hopping boss animation timing is corrected. Pub fixes cover overlapping roof signs, paired doors and lighting, wall/floor/ceiling joins, fitted room openings, clear window glass, shutters and verandah proportions. Gear, Ring-in and Housekeeping views stay focused inside. Beer and fairy bread pickups are larger with ground markers. A further main-character and mate texture pass is planned for a later update.

What changed in the 0.10.7a movement animations?

All eleven playable characters keep their stride phase when switching between walking and running, instead of restarting the step. Walking loops continue through repeated strides without a visible snap at the wrap. Blue Heeler's follow and fetch movement animation no longer gets replaced or left paused by another animation; its walking, trotting, galloping and running recover correctly when movement resumes.

How do I read the in-game pokie paytable?

Choose Info / paytable on your cabinet. The side guide has four pages: Payouts, Features, Win lines and Rules, using the actual painted reel symbols and current wager. Full screen enlarges the guide; Side panel or Back returns to the compact view. Controller shoulders change pages and trigger/page controls scroll. Dropbear uses five lines, Eureka 25 fixed lines, and the other machines use ways; Bandit pays both ways. Each winning line or way pays its individual table value. All returns add before the cap for the whole paid round applies, including free games.

Why did several pokie wins pay the price of one?

0.10.7a fixes payouts that counted a combined result instead of every winning line or way. At a 50 wager, four Bandit ways of four horseshoes pay 100 in total: four returns of 25. The same corrected calculation applies to free games. Already committed spins and their saved feature results keep their original payouts when continuing an existing defence.

Which pokie am I playing when the cabinet title is cropped?

In 0.10.7b, all five selected cabinets keep a machine-name badge visible, including at 32:9. The camera preserves the close reel and control view instead of zooming far away to fit the decorative title. Info / paytable still opens beside the machine or expands to full screen.

When do pokie results appear, and what counts as a Big Win?

In 0.10.9, the result stays hidden until the reels land, then the return and net display count up. A returned amount of at least 10 times the bet triggers a coin shower and pulsing BIG WIN while the tally runs. The threshold uses the return, not net profit: a 100 bet returning 1,000 qualifies. These effects describe the in-game cabinets; the separate browser demo keeps its own rules and presentation.

Where can I check my installed game version?

Look for the pub inspection plaque on the interior wall. Its House Edition reads the installed game version, so your crew can check that everyone has the same build. This guide currently covers 0.10.11.

Are these numbers exact for my version?

Base stats and official defence rules are extracted from the source used for this website build. The data badge shows its build date. Continued saves retain frozen balance values, except that 0.10.9a corrects the obsolete 50,000-scrap official ATM cost to 400. Custom tuning, fitted augments, crew pylon boons and temporary effects can also change the numbers. Check the in-game description for your installed version when comparing them.