Outback Uprising

Survivor's Field Guide — FAQs, stats & a damage calculator

Stats rebuilt from the game build · 2026-06-22

Frequently Asked Questions

What kind of game is this?

Outback Uprising is a survivor-style action roguelite. Enemies swarm you in escalating waves, your weapons fire automatically, and you survive by moving, dodging, and picking smart upgrades each time you level up.

How do I deal more damage?

Three levers: (1) level a weapon up — its base damage doubles every 5 levels; (2) stack flat +Damage upgrades; (3) raise your global damage multiplier (character pick, items like Ned Kelly Helmet, combos, adrenaline) and crit chance. Focusing levels into one or two weapons usually beats spreading thin.

What do the rarity colours mean?

They're the upgrade quality tier. Grey Dodgy is the floor, then green Fair Dinkum, blue Ripper, red Bloody Legend, and gold You Beaut. The tier multiplies the upgrade's value, so a gold roll is enormous. See the Mechanics page for the exact multipliers.

What is Fair Go / luck?

Fair Go is your luck stat. The more you stack, the better your rarity odds — higher tiers become more common and, at very high Fair Go, gold You Beaut rolls become the most common outcome. The Fisher starts with 200 Fair Go.

Which character should I start with?

Tradie Shaz (the Survivor) is the balanced all-rounder and a great first pick. Want raw damage? Steve or The Snake Charmer. Want safety? Bob the Tank. Want luck/loot? The Fisher. See the Characters page for exact stats.

How does crit work?

Each crit doubles a hit. Your crit chance can go past 100% — the whole-number part is guaranteed crits and the fraction is the chance of one more. Crits stack up to a hard cap (a ceiling you'll basically never reach).

What's the cooldown / attack-speed cap?

Cooldown reduction is capped at 75%, so the fastest a weapon can attack is 25% of its base cooldown. Any CDR past the cap converts into 'Trigger Happy' — a small chance for the weapon to fire twice.

How does armor work?

Armor cuts incoming damage with diminishing returns: 100 armor = 50% reduction, and it ramps much more slowly after that. It never fully blocks a hit (minimum 1 damage), and bosses ignore heavy armor via a damage floor so you can't just park under them.

What does 'invulnerable' / pierce 999 mean on a weapon?

Invulnerable weapons (orbits, melee arcs, trails like the Boomerang, Whip and Firebug) ignore pierce limits and aren't destroyed by hitting enemies — they keep hitting. Pierce 999 means a projectile effectively passes through everything in its path.

Why is my Quantity/Pierce upgrade not showing up?

Quantity and Pierce upgrades only appear at Ripper rarity or higher (they use flat +1/+2/+3 values). On low rolls you'll be offered other modifiers instead. Poison coating is exclusive to gold You Beaut rolls.

Do the first few weapon upgrades always give damage?

Yes — the first 5 levels of any weapon award a Damage upgrade so your early damage scales reliably. The rarity tier is still rolled, so those forced damage upgrades can still come in gold. From level 6 onward the modifier is rolled normally.

Is there a save system?

There's a crash-recovery autosave (roughly every 30 seconds) that captures your full run state, so a crash won't wipe your progress mid-run. There's no manual mid-run save — it's a roguelite, after all.

Are these numbers exact for my version?

This site is rebuilt straight from the game's own source files on every release, so the weapon and character stats match the tagged build. Treat formulas as the stable structure and the numbers as current-as-of-this-release.