Damage & DPS Calculator
Simulate a build: pick a weapon and character, set the weapon level and your upgrades, and see expected per-hit damage and single-target DPS. The breakdown shows exactly how each number is derived.
Chuck a snag at a random enemy. Classic Aussie BBQ ammo!
Tradie Shaz: 1.00× damage · 80 HP
Sum of all “+X damage” upgrade values on this weapon.
On top of your character's multiplier (items, combos, adrenaline, Ned Kelly…).
>100% gives guaranteed crits. Each crit ×2 the hit.
Capped at 75%. Faster attacks = higher DPS.
Added to the weapon's base quantity for DPS.
Damage per hit (no crit)8
Expected hit (avg crit)8
Attacks / second0.40
Single-target DPS3
scaled base = 8 × 2^0 = 8
+ flat damage = 8 + 0 = 8
× damage mult = 8 × 1.00 = 8 (per hit)
× avg crit = × 1.00 = 8
attacks/sec = 1 / (2.5 × 1.00) = 0.40
quantity = 1 base + 0 = 1
DPS = 8 × 1 × 0.40 = 3
Single-target DPS assumes every projectile/attack lands one hit on the same target. Multi-hit weapons (orbits, trails, melee arcs, chain lightning, high-pierce) hit far more enemies than this — treat the number as a per-target floor, not total output.