Outback Uprising

Defend the Pub · Field Guide, stats & build tools

Game 0.10.11 · Stats rebuilt from source · 2026-10-17

Damage & DPS Calculator

Compare the general weapon damage formula: pick a weapon and character, then enter your accumulated upgrades. The breakdown shows base-formula hit damage and nominal hit output per second. Actual combat depends on each weapon's movement, timing, special behavior and targets.

Chuck a snag at a random enemy. Classic Aussie BBQ ammo!
Tradie Shaz: 1.00× damage · 80 HP
×1 base
Sum of all “+X damage” upgrade values on this weapon.
×1.00 total
Percentage points added to character damage (Helmet or Wide Load). Timed buffs, combo and adrenaline multipliers are excluded.
0 crits
>100% gives guaranteed crits. Each crit ×2 the hit.
2.50s
Adds to character CDR (0%). Final reload cannot go below 25% of base.
Whole global attacks × 1, then truncated for this weapon.
Enter actual ammo gain after each roll's weapon multiplier and minimum-one rule. Base ammo caps at 25.
Each weapon cooldown roll multiplies the current interval. Enter the combined reduction: two 10% rolls give 19% reduction.
Base-formula hit (no crit)8
Expected hit (avg crit)8
Attacks / second0.40
Nominal hit output / second3
scaled base = 8 × 2^0 = 8 + flat damage = 8 + 0 = 8 × damage mult = 8 × 1.00 = 8 (per hit) × avg crit = × 1.00 = 8 attacks/sec = 1 / (2.5 × 1.00) = 0.40 quantity = min(25, 1 base + 0 weapon rolls) + trunc(floor(0) × 1) = 1 DPS = 8 × 1 × 0.40 = 3

Nominal output assumes one hit per spawned attack on one target, using scene base stats and the general damage formula. This is a planning comparison, not measured DPS or a guaranteed floor. Orbit travel, fire ticks, chains, piercing, weapon-specific damage overrides, terrain, supercharges, Trigger Happy, poison and moving targets are excluded. Volley damage folding and extra ammo beyond its cap are not inferred. Character selection uses starting damage/CDR; enter other bonuses manually. Ring-in knack changes require the Build Sim.