New toys and a couple of robberies sorted — straight from the bug and suggestion boards.
🚴 New event: Rush Hour
A new themed set-piece can roll during the day: Rush Hour. A pack of high-vis cyclists comes charging across the paddock in waves — a relaxed morning commute that builds into a flat-out peak-hour swarm before they pedal off. Watch for the call-out and keep moving.
🎯 Focus Boss targeting (new option)
Sick of your big-hitting auto-weapons spraying the boss's minions while the boss walks all over you? There's a new Focus Boss toggle in Settings. Turn it on and your auto-targeting weapons — Sausages, Fishing Rod, beer Stubbies, the Mozzie Zapper and Poker Chips — will lock onto the boss whenever one's on the field. Off by default; flip it on when a boss is the only thing that matters.
🏆 Your boss kill always pays out
A boss that spawned before the 20-minute mark but died just after it was dropping no reward at all — the bounty was wrongly tied to the clock at the moment of the kill. Now any legitimate boss pays out its haul whenever you finish it; only the post-victory endless re-spawns skip the bounty (as intended).
📋 Damage Log glow-up (pause menu)
The in-run Damage Log (pause menu) now reads like the death recap: colour-coded hits and heals, newest first, with proper names ("Big Roo's venom", "Bogan", "The Void") instead of raw codes — and it's fully controller-navigable. See exactly what's been chipping you without having to die first.
🐴 Horse hitbox honesty
The galloping Horse had a fat round hitbox that connected from further than it looked — third in the line after the Trafficman and Cyclist fixes. Its hit/hurt boxes are now a snug long-narrow shape that matches the actual horse, so a herd only gets you when it really should.
🎰 Plinko stops eating your bet
Closing the Plinko window used to forfeit the balls you'd already paid for — and so did minimising it (compact mode). Both now bank every paid ball (queued and mid-drop) into your pending winnings instead of binning them, so you never lose a bet you paid for. (The earlier close-path fix never made it into the live build — it does now.)
🐍 Red Belly ring stays put
The permanent ring of Red Belly snakes could quietly vanish mid-run — each snake was being consumed on contact (a boss or even water would wipe the lot) with nothing to replace them. The ring snakes now pass through everything like the other orbiting weapons, so your ring stays a ring.
🎲 Same start, every run
A character's starting kit (its weapon and any items you bring in from the loadout screen) used to roll a random rarity each run — a lucky opening could hand you a top-tier starter. Starting gear is now fixed at base rarity, so every run begins from the same fair baseline. Level-up rolls are still as random as ever.