Outback Uprising

Defend the Pub · Field Guide, stats & build tools

Game 0.10.11 · Stats rebuilt from source · 2026-10-17

Bestiary

Compare the base stats of the island's enemies. Combat health, damage and movement are set when an enemy spawns, using pub progression and crew size. Waiting at the same pub level does not increase these multipliers. Special attacks can use their own damage values.

How enemies choose a fight in 0.10.9

Normal enemies acquire players within 64 metres and release pursuit beyond 96 metres under new official rules. Living crew members outdoors within 100 metres of the pub take priority over the building; returning to defend draws those attackers back to you. Bosses and special marching enemies keep their own targeting rules.

Ordinary contact does not damage a fence, tower or pub. Enemies must attack, with windup, impact, recovery and a cooldown. They weigh route length against breakthrough effort and can exploit weaker defences and gaps. Cyclists deliver one high-damage ram on their first actual structure collision, then die.

The roster has new enemy and boss models, corrected kangaroo hop timing and distance variants. The 69 integrated model assets cover enemies, bosses, horse liveries, cricket props and distance variants. Existing defence saves retain their captured balance rules.

How pub progression changes enemy strength

For new official runs, let R = pub level − 1 and E be the number of extra crew members. Crew health pressure builds from pub level 3 and reaches its full value at level 4.

late = max(0, R − 2) crew pressure = clamp((R − 1) / 2, 0, 1) HP × min(12, (1 + 0.65R + 0.1 × late²) × (1 + 0.25E × crew pressure)) Damage × min(3.2, 0.85 + 0.25R) Speed × min(1.25, 1 + 0.04 × max(0, R − 1))

Each extra crew member also adds 50% to the population budget. Enemy size, pylon bargains, bosses and custom tuning can apply additional modifiers. Continued runs retain their frozen rules.

Bogan

A true blue Aussie troublemaker. Fueled by VB and bad decisions, this flanno-wearing menace stumbles toward ya with surprising determination.

Base HP10
Base player hit5
Base structure hit10
Base XP5
Base speed1.25 m/s

Kangaroo

She'll be right? Not when this skippy's around! Hops in with powerful legs that'll send ya flying faster than a stubby at a barbie.

Base HP10
Base player hit2
Base structure hit10
Base XP5
Base speed1.25 m/s

Crocodile

Crikey! This scaly legend's been lurking in the billabong since before your nan was born. One chomp and you're yesterday's news, mate. Watch the water. They like to ambush!

Base HP600
Base player hit5
Base structure hit10
Base XP100
Base speed1.50 m/s

Cyclist

Lycra-clad road warrior who thinks they own the outback. Pedals at ya with the fury of someone who just got cut off at a roundabout.

Base HP500
Base player hit50
Base structure hit60
Base XP30
Base speed6.25 m/s

⚡ Drive-by — sprints in a straight lane. Its first actual impact against a fence, tower or pub deals one high-damage ram and kills the cyclist; standing nearby does not count as an impact.

Electrician

Sparky's gone rogue! Armed with enough voltage to light up Sydney, this tradie's shocking personality is absolutely electrifying.

Base HP70
Base player hit10
Base structure hit10
Base XP15
Base speed0.30 m/s

⚡ Non-contact electric ring — charges for 5s and hits every 1s while you are inside. Each scheduled pulse ramps along a 2–50 damage curve, reaching the maximum at charge completion; damage scales with the run. Stay out of the ring.

Emu

Descendant of the victors of the Great Emu War. These feathered fiends haven't forgotten, and they're still holding a grudge against all of humanity.

Base HP25
Base player hit80
Base structure hit60
Base XP50
Base speed1.56 m/s

Eshay

Adlay brah! This tracksuit-wearing terror rolls up with TNs and attitude. Will definitely ask to borrow your lighter and never give it back.

Base HP8
Base player hit3
Base structure hit10
Base XP2
Base speed0.78 m/s

Horse

Not your friendly pony ride, mate. This wild brumby charges with the force of a road train and twice the attitude.

Base HP500
Base player hit500
Base XP0
Base speed9.38 m/s

Marcher horse baseline; stampede and doom variants use separate HP, speed and damage rules and may be invincible. Horses drop no XP.

IT Gary

"Have you tried turning it off and on again?" Gary's finally snapped after one too many password resets. Now he's debugging YOU.

Base HP25
Base player hit10
Base structure hit10
Base XP10
Base speed0.69 m/s

Traffic Man

Stop! In the name of road safety! This high-vis hero's gone from directing traffic to directing pain.

Base HP350
Base player hit100
Base structure hit10
Base XP25
Base speed0.60 m/s

Dingo

The cunning pack hunter of the outback. These clever canines don't just chase; they flank, surround, and coordinate. A baby's worst nightmare and now yours too, mate.

Base HP15
Base player hit8
Base structure hit10
Base XP5
Base speed1.09 m/s

Magpie

Spring's most feared menace! This black and white terror circles overhead before swooping in for a vicious attack. Wear a helmet or lose an eye.

Base HP12
Base player hit8
Base structure hit10
Base XP8
Base speed2.50 m/s

⚡ Aerial swoop — circles overhead, then dives to deliver its hit and peels off. Look right at it to make it flee mid-swoop.

Camel

Leftover from the old camel trains, this humped horror spits with deadly accuracy. Keeps its distance and pelts ya with gob that'll slow ya right down.

Base HP60
Base player hit4
Base structure hit10
Base XP15
Base speed1.25 m/s

⚡ Ranged spit — kites at distance and spits for base 6 damage × spawn damage scaling × size variation, rounded up, plus any run modifiers. A hit applies 80% slow and 50% armour reduction for 2s.

Boxing Roo

Not your average skippy. This one's been training at the local boxing gym. Comes in pairs and if you knock out his mate, he goes absolutely mental.

Base HP40
Base player hit20
Base structure hit10
Base XP12
Base speed0.94 m/s

Wombat

Looks cute and cuddly until you step into his territory. This barrel-shaped bruiser patrols his patch and charges anyone who trespasses. Built like a furry tank.

Base HP80
Base player hit25
Base structure hit10
Base XP18
Base speed0.63 m/s

Convict

A striped-shirt landing party fighter. Melee attacker from the First Fleet. Boomerangs deal double damage.

Base HP24
Base player hit7
Base structure hit10
Base XP9
Base speed1.34 m/s

Redcoat

A musket infantryman from the First Fleet. A 1.25-second aim before each shot, then a 3-second reload. Boomerangs deal double damage.

Base HP34
Base player hit9
Base structure hit10
Base XP12
Base speed1.00 m/s

Wicket Keeper

A cricket fielder who catches selected incoming projectiles and throws them back at the crew.

Base HP26
Base player hit6
Base structure hit10
Base XP8
Base speed1.25 m/s

⚡ Catches selected non-orbiting player projectiles with 50% chance while a living player is within 20m. At most 2 returns are pending or active. Returns deal 35% of the caught shot's effective damage, rounded up with a weak-shot floor, capped at the greater of 12 and 32% of the nearest living player's max HP.

👑 Bosses

Scripted fights with their own attacks. These are the base values before spawn-time and encounter modifiers.

The Big Roo

The absolute king of the outback. This massive marsupial's been pumping iron at the local gym and he's not happy about tourists. Legend says he once knocked out a ute with a single kick.

Base HP6,500
Base XP1,500

Ground Pound. Slams the ground with massive force, creating a devastating shockwave.

Tail Swipe. Sweeps his powerful tail in a wide arc. Don't get caught in the backswing!

Joey Summon. Whistles up a mob of angry joeys. Turns out the whole family's got beef with ya.

The Drop Bear

Tourists think drop bears are a myth. Tourists are wrong. This nightmare koala lurks in the eucalyptus, waiting for the perfect moment to ruin your day. Those "cute" claws? Razor sharp, mate.

Base HP4,500
Base XP100

Drop Attack. Vanishes into the canopy and plummets down on unsuspecting prey. Look up or get wrecked!

Claw Swipe. Lightning-fast slashing attack. Those claws aren't just for climbing trees anymore.

The All-Rounder

A cricket legend who's gone off his rocker. Wields a willow bat like a battle-axe and bowls balls hard enough to put ya in hospital. Howzat, ya bastard!

Base HP750
Base XP1,500

Cricket Ball Bowl. Hurls a leather-bound rocket straight at you. Howzat! Once he's rattled (below half health) he loses the plot and sprays them in ALL directions at once. Keep moving.

Bat Spin. Spins like a willow redbelly, smacking everything in reach.

The Cane Toad Colossus

The invasive pest to end all pests, a bufo the size of a bus. Decades of breeding unchecked across the north have produced this warty colossus. It gobs toxic poison from range, belly-flops shockwaves that'll knock ya flat, and when cornered it sprays gunk in every direction. Whatever you do, don't lick it.

Base HP2,200
Base XP800

Toad Hop. Crouches low and springs across the arena to close the gap, dealing heavy contact damage where it lands.

Toxic Spit. Gobs a glob of poison at you from range. Keep moving and it'll sail past.

Belly Flop. Heaves itself up and slams down, blasting out a shockwave ring. Don't be standing next to it.

Toxic Barrage. Below a third health it loses the plot and sprays toxic gob in ALL directions at once. Find a gap.

These are base values before spawn and encounter modifiers. Crocodiles have an additional threat curve and boss encounters use their own rules. See the defence guide for pub milestones and coastal arrivals.