Characters
Each playable larrikin has different stats, a starting weapon and a unique bonus. Damage × multiplies all your weapon damage; Speed is movement; Stamina fuels sprinting & dashing.
Tradie Shaz
+10% XP from all sources. Grows with level: +1.5% XP and +2% pickup range per level (pickup capped at 2×). Out-levels the field.
The Punter
+33% pokie luck — each reel symbol gets a 33% chance to re-roll and keep the higher tier. More bets on the table: +1 extra projectile/attack every 10 levels, UNCAPPED — bury the screen in shots.
Bob
Gains +20 armor every level (permanent, no cap) — an immovable wall that only gets tougher.
Nullarbor Swift
+15 movement speed per level. Stamina regenerates twice as fast.
Firey
Leaves a blazing fire trail (Firebug). The fire grows with you: +4% trail damage AND +0.1s trail lifetime per level, both uncapped — turn the map into a firewall. Immune to heatwaves.
Bottle-O Bandit
A walking happy hour: each level permanently boosts his beer power, so GOOD beer effects last longer and longer — UNCAPPED, ramping toward near-permanent buffs like Double Damage. Beer debuffs last only 25% as long!
The Fisher
Starts with the Fishing Rod and 200 Fair Go; fish bite twice as fast. +2 Fair Go per level, UNCAPPED — luck feeds every rarity roll, so the Fisher rolls rarer drops all run. ALLERGIC TO VEGEMITE: it deals 10 damage instead of healing.
Magpie Mick
Immune to magpie attacks, and +3% magpie flock damage per level. Your mob never turns on you!
Steve
+25% damage and +10% loot from kills. A precision hunter: +0.5% crit chance per level, UNCAPPED (past 100% it lands bigger crits). Takes 75% less from crocs, 200% more from roos.
The Snake Charmer
Deals 40% bonus damage. +5% spell size every level — UNCAPPED: once spells max out, the overflow turns into bonus damage, so it never stops paying off.
Damage × above 1.00 is a straight damage buff; below 1.00 is a penalty (Bob the Tank trades damage for bulk). Every character now has an uncapped scaling trait — a unique stat (crit, area, armour, speed, luck, multishot, fire, buffs, XP or summons) that grows all run so they all keep pace with the late game, each in their own way.