Outback Uprising

Survivor's Field Guide — FAQs, stats & a damage calculator

Stats rebuilt from the game build · 2026-07-10

Characters

Each playable larrikin has different stats, a starting weapon and a unique bonus. Damage × multiplies all your weapon damage; Speed is movement; Stamina fuels sprinting & dashing.

Balanced

Tradie Shaz

A balanced tradie who's handy with tools. Jack of all trades.
Max HP80Move speed50Armor0Stamina100Damage ×1.00XP ×1.10Starting Fair Go0Starting weaponSausage Sanga
Tool Mastery

+10% XP from all sources. Grows with level: +1.5% XP and +2% pickup range per level (pickup capped at 2×). Out-levels the field.

Gambler

The Punter

A born gambler with a Pokie Machine sixth sense.
Max HP90Move speed50Armor0Stamina75Damage ×1.00XP ×1.00Starting Fair Go0Starting weaponPoker Chips
Lucky Punt

+33% pokie luck — each reel symbol gets a 33% chance to re-roll and keep the higher tier. More bets on the table: +1 extra projectile/attack every 10 levels, UNCAPPED — bury the screen in shots.

Tank

Bob

High HP and armor but slower, deals 10% less damage and has shorter pickup range. Starts with Tape Measure.
Max HP120Move speed40Armor30Stamina70Damage ×0.90XP ×1.00Starting Fair Go0Starting weaponTape Measure
Hardened

Gains +20 armor every level (permanent, no cap) — an immovable wall that only gets tougher.

Speedster

Nullarbor Swift

A speed demon from the Nullarbor Plain. Gets faster with every level!
Max HP70Move speed60Armor0Stamina140Damage ×1.00XP ×1.00Starting Fair Go0Starting weaponDust Devil
Outback Runner

+15 movement speed per level. Stamina regenerates twice as fast.

Fire / Brawler

Firey

A Rural Fire Service volunteer who fights fire with fire. Leaves a trail of flames that burns enemies. Immune to heatwaves!
Max HP100Move speed52.5Armor0Stamina125Damage ×1.00XP ×1.00Starting Fair Go0Starting weaponHazard Reduction Burn
Hazard Reduction Burn

Leaves a blazing fire trail (Firebug). The fire grows with you: +4% trail damage AND +0.1s trail lifetime per level, both uncapped — turn the map into a firewall. Immune to heatwaves.

Beer build

Bottle-O Bandit

A beer enthusiast who thrives on drinking. Shrugs off beer debuffs fast — they last only 25% as long!
Max HP100Move speed45Armor0Stamina85Damage ×1.00XP ×1.00Starting Fair Go0Starting weaponStubby Launcher
Hair of the Dog

A walking happy hour: each level permanently boosts his beer power, so GOOD beer effects last longer and longer — UNCAPPED, ramping toward near-permanent buffs like Double Damage. Beer debuffs last only 25% as long!

Luck / Angler

The Fisher

A patient angler who lives off the land's billabongs. Fish practically jump onto the hook, and fortune follows — but keep the Vegemite away from this one.
Max HP90Move speed50Armor0Stamina95Damage ×1.00XP ×1.00Starting Fair Go200Starting weaponFishing Rod
Gone Fishin'

Starts with the Fishing Rod and 200 Fair Go; fish bite twice as fast. +2 Fair Go per level, UNCAPPED — luck feeds every rarity roll, so the Fisher rolls rarer drops all run. ALLERGIC TO VEGEMITE: it deals 10 damage instead of healing.

Summoner

Magpie Mick

A bloke who's earned the trust of the local magpie mob. His flock swoops enemies on sight!
Max HP85Move speed45Armor0Stamina100Damage ×1.00XP ×1.00Starting Fair Go0Starting weaponMagpie Flock
Pack Leader

Immune to magpie attacks, and +3% magpie flock damage per level. Your mob never turns on you!

Wildlife DPS

Steve

Crikey! The legendary wildlife warrior. Starts with a whip and has a special connection with Australian wildlife.
Max HP120Move speed56.25Armor0Stamina130Damage ×1.25XP ×1.00Starting Fair Go0Starting weaponCroc Hunter's Whip
Wildlife Warrior

+25% damage and +10% loot from kills. A precision hunter: +0.5% crit chance per level, UNCAPPED (past 100% it lands bigger crits). Takes 75% less from crocs, 200% more from roos.

Glass cannon

The Snake Charmer

A scrawny little wizard, who believes in freeing the sneks.
Max HP60Move speed47.5Armor0Stamina80Damage ×1.40XP ×1.00Starting Fair Go0Starting weaponRed Belly
Spell Power

Deals 40% bonus damage. +5% spell size every level — UNCAPPED: once spells max out, the overflow turns into bonus damage, so it never stops paying off.

Damage × above 1.00 is a straight damage buff; below 1.00 is a penalty (Bob the Tank trades damage for bulk). Every character now has an uncapped scaling trait — a unique stat (crit, area, armour, speed, luck, multishot, fire, buffs, XP or summons) that grows all run so they all keep pace with the late game, each in their own way.